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11-13-2009, 01:57 PM
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#11
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Bronze Member
Join Date: Nov 2009
Posts: 1
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
Since we're probably not going to get a release date, I'll ask -
Can we get more information on the new game mode? And...
Will we also have more time at the end of the round to "do stuff"?
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11-13-2009, 01:59 PM
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#12
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Bronze Member
Join Date: Nov 2009
Posts: 3
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
1. What is everything in Patch 1.6? complete list
2. When will Patch 1.6 be released?
3. When will DLC #1 be released?
4. Is there going to be a DLC #2?
Thank you.
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11-13-2009, 02:01 PM
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#13
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Bronze Member
Join Date: Nov 2009
Posts: 2
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
Quote:
Originally Posted by TamarindLAZ
How much will the DLC be?
and
What are some interesting features in the upcoming DLC?
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This info has already been released...
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Will the character specialization system consist only of weapons/attachments or of a perk system like call of duty's?
How will the new game mode work?
What are the 3 new weapons? Other then the AS VAL which we could see in one of the pictures.
What are the 5 enhanced weapons and attachments?
How will the new DLC maps be integrated with the current lobby system?
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11-13-2009, 02:02 PM
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#14
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Bronze Member
Join Date: Nov 2009
Posts: 2
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
Could we get a detailed description of the character progression system that was mentioned?
Why did you decide to implement this?
Will it give more experienced players an advantage over others who haven't played as long?
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11-13-2009, 02:02 PM
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#15
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Bronze Member
Join Date: Nov 2009
Posts: 1
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
Will User Created Ranked Rooms return with patch 1.60?
If not, will they return at some point in the future?
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11-13-2009, 02:03 PM
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#16
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Bronze Member
Join Date: Nov 2009
Posts: 1
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
1- Can you close the doors once you open them in the outhouses on Blizzard?
2- Complete list for 1.6 fixes.
3-Release date for DLC.. PLEASEEEEEEE weve been playing the same seven maps for over a year now.
4- Please give us another DLC pack.. Fish Hook would be nice
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11-13-2009, 02:04 PM
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#17
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Bronze Member
Join Date: Nov 2009
Posts: 3
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
Questions from a BrockLee post that never got answered:
When is DLC coming?
Why are we not getting any responses to some of our questions regarding features missing from the game, here and in the private beta forums?
Will night-vision be changed in order to allow both running while in night-vision mode as well as the ability to be in either 1st Person or 3rd Person, instead of Over the Shoulder view?
Will there be more Camouflage and Weapons added to the game down the road?
Will you please remake SUJO!!!????
Six months to a Year down the road, how many maps do you expect SOCOM: Confrontation to have total?
Hello Abigail, I was wondering if we will see the m82 sniper rifle, the sr 25, or pnm mines any time soon?
Are there any plans to combine the SOCOM experience with playstation home?
Are we getting Israelis?
Will the team consider only allowing respawn games in "respawn breifing rooms".
Will we ever see blizzard, Foxhunt and Nightstalker on confrontation?
Will the team add more ranked servers? Like Desert Glory medley, demolition medley, etc the way they were set up in SOCOM2.
When will the scoreboard be fixed so it shows ALL our numbers including team kills, points, and TOTALS for the game not just the round?
Can you explain to us your development process? Especially in regards to how you utilize the beta testing process and how you could have the beta end and 2 days later have the game out to the public.
How do you feel about the success/failure of the release of this SOCOM?
Are you working on getting the scopes accurate again? And if so how soon will they be fixed?
Why does it take so long to get to the rooms, too many button clicks, click briefing room, click custom match, click channel, click room and in between the clicks I have to see my custom player why not just put me in the server/channels after one click. When I click briefing room I should be in the briefing rooms east, west, central, etc. not another screen asking if I wanna go to a channel, too much over thinking from devs needs to be more like SOCOM3/ca community interface.
Are the stats being tracked accurately by your servers? I hear the stats are being tracked correctly, but are not being displayed to us properly. Is this true?
Why are there so few ranked rooms!?
When a room is full before a game starts, why can't you switch teams? I realize this is to help prevent unbalanced teams, but the players police themselves and in order to switch over, someone needs to leave the room. Considering how hard it is to get into a ranked game in the first place, this is not practical.
Due to the game's online only orientation and the overwhelming issues with playing a game or series of games through and the lack of features at launch, would it be reasonable to release a sizeable DLC for free?
Will we ever be able to type in the lobbies?
Will we be able to change our quick 2 once for the whole map instead of having to do it each round?
Please explain to me why I had to use 3 gigs worth of HDD space when I bought the disc?
Why was the character movement slowed down and not kept like it was in previous SOCOMs.
Why was a sprint feature added instead of just keeping it like past SOCOMs were we can have gunfights at the same speeds we have been use to for many years.
Will we have more Gear Selection later on in the future? Instead of having 1 light, medium, and heavy armor gear, we should have multiple of light medium and heavy armor gear too.
Will be able to pick our map, mode, and day or night preference when setting up a clan war using the ingame and SOCOM.com system? And how will users join the wars after they are setup? Is it automated or manual? Also will the game automatically report wins and losses?
Will there be ties in clan wars?
Will we ever be able to use those 4 or 5 character loadouts that we can make in the armory?
Where you pushed by SONY to release this game instead of delaying it a bit to fix issues?
When can we expect the first official tournament?
HOW will SONY/slant six punish cheaters? Wwhat kinds of bans will be handed out? Where are the in game mods?
Explosions knocking over people, are you guys working on that?
Will we ever be able to run in any direction? That’s one area that doesn't feel like SOCOM to me.
How is the MVP determined or the winners of the game?
Will you fix the suspension bridges in Fallen so you can climb over both sides (in the middle of it) instead of just one of the sides?
Will the "darkness" at the beginning of every round ever be removed or fixed?
Will themes, wallpapers or a demo ever be available for this game on the PSN?
Will an offline or online tutorial ever be incorporated to help new players figure out the maps, customize their controls and just get used to the game without having to worry about someone killing them every minute in a respawn room?
When playing ranked medley games the game types and maps do not seem completely randomized and it becomes somewhat predictable regarding what map equals what game type, can this be changed?
Why was side switching implemented into the game
What is the maximum amount of Officers a clan can have?
Why is the proxy chat so low that you can hardly understand team mates standing right next to you in a game?
Why was the gun of the week a while back an M82A1 if that is not in the game?
Are there any plans to introduce a merc fraction for clans like there is when you pick either the seals or sas and so on?
Are you guys leaning towards making new maps based off of old ones, or will they be completely new?
How much content will be in new DLC's
What are the estimated costs for DLC?
How will DLC work for weapons? Will it be patched in for everyone and locked until you buy it? Or will there be issues where players can not join rooms that have new DLC unless they buy it?
Will you ever release overhead images of the maps?
Is fixing the pop-in a planned improvement?
Looking at the weapons on both sides of the equation the automatic shotgun seems to have no equal on the commando side, what is the reasoning for that and should this be corrected?
When I am upstairs or downstairs in a building, I can see the players shadows through the ceiling or floor. Will this be fixed?
When can we expect a smooth playing game? For example not freezing when using the mic or screen freeze when someone leaves or joins the room.
Will you ever allow some sort of spectator view so moderators can join the game from other ladder sights without having to be one of the team members?
Do you plan on improving the loading times?
Will there ever be any maps with different weather effects (rain or snow)?
Why are the new maps so symmetrical in design?
Is there any consideration being given to allowing players to fire and reload while jumping?
Is there any consideration being given to stop dropped satchels from respawning?
Is there any consideration being given to allow clans to change their special force selection without having to disband?
Is there any consideration being given to retooling the weapon wheel and quick switch selection process?
Is there any consideration being given to allowing players to send game invites while in the game, not just in the lobby?
Is there any consideration being given to improving the acceptance of a game invite?
Is there any consideration being given to allow players to modify their loadout in the lobby for both their commando and mercenary character prior to a game without them having to switch sides?
Is there any consideration being given to filtering the in-game friend list to only show your friends that are currently playing SOCOM Confrontation?
Is there any consideration being given to include an indicator in the HUD of how many enemies and teammates are alive?
Is there any consideration being given to allowing players to use their knife attack while swimming?
what challenges have you faced with this community
Have you considered adding a microphone volume control to the game?
Can you guys add a flashlight to the primary weapon?
Are there plans to fix the laser dots
Are HE grenades going to be added to the game?
What games are the guys at Slant 6 playing right now/looking forward to?
Many people say the headset causes freezing. Does the team find this to be true and is it going to be looked at?
Why can’t we run with night vision?
Will the frogman suit ever return?
Could we possibly see maps specifically made for one game type specifically in the future (example: sujo)?
I've noticed that a lot of people want certain parts of the game changed and I was wondering how much can you change with a patch? Is there a limit? (I'm referring to things like a new Menu)
Will you ever remove high powered scopes from none sniper rifles to balance sniping?
Will the barrel roll feature ever be more responsive?
Since ranked medleys are somewhat random will you ever add a map vote option to vote disliked maps
How do you feel about the final retail version of the game and the effect it has on the SOCOM community?
What is your timeline for a working product with the all the community features enabled?
Will you shorten the round time limits?
Will you guys be adding LAN play to the game?
What does the Confrontations Rating Mean?
How many levels of rank are their?
Will there ever be a time, when we can easily design our own maps that others can download?
Can we completely save s:con to our ps3 from the blueray disc? So we do not the disc in the ps3 to play.
I read an interview somewhere that said there would be a diagram showing where all of your shots land on your opponents body (basically an human image with dots representing where you hit them, presumably by percentage). Any chance this will still find its way into the game?
Some of us gamers are very technical people and would like to know some of the technical details behind the world of SOCOM. Could you please explain your environment? What type of language do you use? What OS do your servers run? Other highly technical answers would be appreciated.
Why is there no more 1st person perspective?
Can we see a expanded version of Frostfire or Dessert Glory (Large) ?
Are you going to put password rooms into the game
Will there be keyboard support for whispering?
When will team kills and suicides count in suppression mode?
What happened to the party chat discussed in the manual?
When are these questions going to be answered?
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11-13-2009, 02:06 PM
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#18
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Bronze Member
Join Date: Nov 2009
Posts: 1
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
My only question is how EXACTLY does the Rank and Rating system work? An in depth explination or formula would be Greatly Apperciated.
Thanks!
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11-13-2009, 02:07 PM
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#19
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Bronze Member
Join Date: Nov 2009
Posts: 3
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
Quote:
Originally Posted by LaZyTiMe
1. What is everything in Patch 1.6? complete list
2. When will Patch 1.6 be released?
3. When will DLC #1 be released?
4. Is there going to be a DLC #2?
Thank you.
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11-13-2009, 02:08 PM
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#20
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Bronze Member
Join Date: Nov 2009
Posts: 3
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Re: Post your questions for Slant Six re: The new Socom Confrontation DLC
The new maps look great from the screen caps, will there be more dlc with other areas of operation?
you mentioned weapons specializations as part of the new progression system. does that mean that not everyone will have the same specializations because of the new progression?
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